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Cryx is a nation of undead necromancers and piratical raiders. Cryx armies are typically fast, numerous and lightly-armored. The poor quality of their troops is offset by the power of their warcasters, which rank among the strongest in the game. Cryx is mostly based around melee, soul-powered magic, returning models to play, debuffs, and corrosive attacks.
The slot machine was invented back in the late 19th century but the history of machine manipulation is only just over 50 years old. Initially, they only paid out prizes like cigarettes, sweets, drink vouchers or chewing gum with the monetary aspect not coming into effect until the middle of the 20th century. Slot Machine Technician Duties, tulalip casino pow wow 2020, city casino estonia, valeur des jetons poker texas hold'em. A slot machine house edge is known by casino managers as the “hold”, and hold percentages vary a great deal, and do tend to be smaller at more expensive slots, frequently found to be around 1- 3% at the five dollar slots. Of course, percentage of investment lost is not a real money figure, and you’ll still tend to lose more money in real.
For backstory, refer to Lore - Cryx.
- 1Cryx for Beginners
- 2Theme Forces
- 3Models
Playstyle
Welcome to the service of Dragonfather Toruk. Here as a member of the Nightmare Empire, your army will typically (★) benefit from these strengths...
- Good at melee
- Fast troops
- Good at ignoring terrain for movement purposes. Sometimes able to move through enemies, too.
- Good at magic, especially debuffing the enemy models
- Access to cheap and fast arc nodes to let you cast spells far and wide
- Access to extremely cheap units, letting you field large swarm-style armies
- Access to corrosive attacks
- Recursion to bring back the dead
- Some use of enemy souls.
- Cheap, hard hitting heavy warjacks
- The best inventory of light warjacks in the game.
Naturally these come with a cost. Your army will typically (★) suffer these weakness...
- Poor shooting capabilities; Cryx are almost certain to lose in a firefight.
- Poor stat lines on the troops. Less accurate, less durable, etc
- Little access to buffs (Cryx normally debuffs the enemy instead)
- No special orders (such as Shield Wall) available to the troops.
- A smaller range of mercenaries available for hire.
- Low durability compared to the sturdier factions like Khador or Skorne. You will lose most long battles.
- Many lackluster heavy warjacks.
(★) Everything given above is typical only. It is entirely possible to build a Cryx army that is good at shooting, or slow and durable - there are just fewer ways to do it successfully than in other factions. However, for the most part, think close fast and smash everything quickly.
Aesthetic
Cryx models are either eerie, mechanikal undead or evil pirates of various races, living or otherwise.
The warjacks are designed with a malicious, heavy metal aspect.
Everything is designed to exude malice. Hooks, blades, barbs and spikes abound.
Starter Sets
Mk3 Battlegroup
Contains 4 models. Bane Witch Agathia warcaster, Deathripper light warjack, Reaper heavy warjack, and a Slayer heavy warjack. Plus a bunch of peripheral stuff (see picture).
It is a good way to meet the defining traits of Cryx; high mobility, excessive use of Arc Nodes, de-buff stacking and movement shenanigans.
Two Player Battlebox
Contains 14 Cryx models, plus a bunch of Cygnar models (that you can give or sell to a friend). It's the same models as the Mk3 Battlegroup Set, plus a unit of Bane Warriors.
This enters you into the realm of units, with all their extra rules. As the enemy will likely field units of their own, the Soul manipulation mechanism of Agathia will possibly see play too. Soul gathering is often present in Cryx, but will not come up in small games which are instead full of robots.
Theme Force Starter - Scourge of the Broken Coast
(Also known as the Slaughter Fleet Raiders theme force box)
Contains 19 models. A unit of Bloodgorgers plus their character command attachment Jussika Bloodtongue, a unit of Scharde Dirge Seers, a unit of Black Ogrun Iron Mongers, Gerlak Slaughterborn character solo, and a Misery Cage solo.
This one is designed to be an add-on to one of the other starter sets, rather than be one all by itself - you'll note it doesn't include a warcaster or any warjacks. It is roughly 35 points.
Older Sets
The Mk2 Battlegroup Set
Contains Deneghra1 warcaster, two Deathripper light warjacks, a Defiler light warjack, and a Slayer heavy warjack.
Considered the best starter box of its day, it still fares pretty well in the new edition (though due to point adjustments it will not be a 0 pts battlegroup anymore). Deneghra1 is quite a potent caster, and despite the nerfs she received in the 2017 errata, she is still the queen of de-buffing. This box relies heavily on bonejacks, and introduces you into Cryx' thematic element, Corrosion, through Denny's spell and the Defiler's ranged attack.
The 2017 All-In-One-Army Set
Contains Asphyxious3 warcaster, his pet light warjack Cankerworm, a Ripjaw light warjack, an Inflictor heavy warjack, a Seether heavy warjack, a unit of Bane Warriors with their command attachment, and Darragh Wrathe a character solo.
This box unleashes the whole rulebook upon you - from units to power attacks and solos. Its 50 points limit is slightly behind the most popular 75 pts tournament formats, but prepares you well for such a challenge.Other good early purchases
The Mk3 battlebox described above is decent first buy, but not essential.
- Warcasters:
- Asphyxious1, Skarre1, and Deneghra1 are all relatively straightforward casters to learn with, and they're also good in the long run because they're each quite powerful.
- Asphyxious3 and Terminus are also relatively straightforward, but tend to only have one style of army that they work with so they shoehorn you a bit more than the first three.
- AvoidCoven and Scaverous until you're experienced, as they are the most un-straightforward.
- Arc Nodes: There are four types to choose from, but you'll mostly use the the cheapest ones so get 2x Deathrippers (6 points). In some games you'll have a point left over, so it's worth owning 1x Nightwretch (7 points).
- Note that arc nodes are sold in packs of two.
- Light warjacks: Other than arc nodes, grab one or two Stalkers.
- Heavy warjacks: Get Barathrum and Kharybidis. Then you'll probably want to wait and play a few games before getting any more heavy warjacks, especially if you already got the mk3 battlebox.
After that, what you should buy first really depends on which theme force you like the look of. You'll want to get a unit or two and some solos. For each theme I recommend (as of 2020.06):
- Black Industries
- Unit: Mechanithralls with 3x Brutes
- Solo: Hellslinger Phantom.
- Warjack: This is the best theme to run heavy warjacks in, so you'll probably want to start researching which heavy warjacks you like.
- Dark Host
- Unit: Bane Warriors & Command Attachment
- Unit: Bane Knights & Command Attachment, orBane Riders.
- Solo: Bane Lord Tartarus
- Warjack: Desecrator
- Scourge of the Broken Coast
- Unit: Blighted Trollkin Marauders & Command Attachment
- Unit: Satyxis Raiders & Command Attachment
- Solo: Axiara Wraithblade
- Solo: Satyxis Blood Priestess
- The Ghost Fleet
- Unit: Revenant Crew of the Atramentous with 3x Riflemen
- Unit: Blackbane's Ghost Raiders
- Solo: Captain Rengrave
- Used in many lists:
- Partisan Unit: Asphyxious4
- Partisan Unit: Cephalyx Overlords
- Partisan Solo: Doctor Stygius
- Solo: Boomhowler2
- Solo: Hermit of Hengehold
- Solo: Void Archon
- Used in specific lists for niche reasons:
- Unit: Croe's Cutthroats
- Unit: Press Gangers
- Solo: Ragman
- Solo: Gorman1
- Solo: Orin1
- Warjack: Malvin & Mayhem
Broken Egg Games - Product Placement
You can get high quality acrylic tokens for all the spells, effects, abilities that Cryx can use. You place these tokens next to the model(s) affected during your game.
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Starting a Theme Force
Theme Forcesrestrict which models from your Faction you have access to, but give you benefits in return. They are considered the default way to play Warmachine and Hordes because the benefits of playing in-theme are so great that most players never play out-of-theme. Don't overthink it, though. When you first start playing you can ignore theme forces and instead buy a few models you like the look of. Besides, you can't even use the Theme Force rules for games under 25 points. That said, you should start looking into themes sooner rather than later to ensure the models you are buying will all end up fitting into one cohesive theme. If you don't, you'll end up with a hodge podge of models.
If you can't decide on a theme yet, pick up a few of these models. They all fit into at least two themes and they are good purchases in the long run. But don't buy everything on this list! You'll end up with too much support troops and not enough combat troops.
- 3 themes
- Black Ogrun Iron Mongers - A unit of mechanics. Useful models to own.
- Machine Wraith - A cheap solo, great for controlling scenarios and occasionally taking over enemy warjacks. Great model to own 1 or 2 (or even 3!) of.
- 2 themes
- Aiakos1 - A solo that can control warjacks, and is pretty good at melee. Great model to own. He likes combat warjacks.
- Misery Cage - Cheap solo that gives your warcaster extra focus. Good to own 1 of them.
- Necrotech - Cheap mechanic solo. Good to own 1, maybe 2, if you're leaning towards the undead side of Cryx.
- Pistol Wraith - Ranged combat solo. Great as a flanking piece. Useful to own if you are leaning towards the undead.
- Hellslinger Phantom - he is a character Pistol Wraith. He is excellent and if you like the sound of Pistol Wraiths, you'll like him even more.
- Warwitch Siren - Support solo that comes with a suite of different abilities useful in many situations. Good to own at least 1.
Black Industries
Black Industries has two aspects: warjacks (and lots of them) and thralls (the cheap and disposable undead cannon fodder of Cryx). If you want to play with a lot of warjacks, or a lot of steampunk zombies, then this is the theme for you.
The models allowed in Black Industries are: [Show/Hide]This list was last updated: 2020.12 (Edit)
Warcasters
- All Cryx warcasters
Warjacks
- All non-character Cryx warjacks
- All character Cryx warjacks
Battle Engines
Units
- Asphyxious4 ('Junior Warcaster') (★)
- Cephalyx Mind Slaver & Drudges (★)
- Cephalyx Overlords (★)
- Withershadow Combine (Warcaster Attachment)
Solos
- Aiakos1 ('Junior Warcaster')
- Doctor Stygius (Warcaster Attachment) (★)
- Iron Lich Overseer ('Jack Marshal)
- Skarlock Thrall - (Warcaster Attachment)
- Warwitch Initiate Deneghra ('Junior Warcaster')
Mercenaries
- Up to one solo
- Up to one unit
Here's some examples of the model aesthetic for this theme
Dark Host
Dark Host is all about Banes, the elite undead of Cryx.
The models allowed in Dark Host are: [Show/Hide]This list was last updated: 2019.11 (Edit)
Warcasters
- All Cryx warcasters
Warjacks
- All non-character Cryx warjacks
- Character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Units
Solos
- Skarlock Thrall
(Warcaster Attachment)
Battle Engines
Mercenaries
- Void Archon (★)
- Up to one solo
- Up to one unit
Here's some examples of the model aesthetic for this theme
Scourge of the Broken Coast
Scourge of the Broken Coast is about the living warriors of Cryx. You have the Satyxis, who are the vicious lady pirates with a dollop of blood sacrifice magic thrown in. Then there are Blighted Trollkin, the literally bloodthirsty trolls. There are Black Ogrun who have multiple hitpoints and prefer ranged weapons. Lastly are the various 'normal' humans such as the Scharde pirates and the Warwitch Sirens.
The models allowed in Scourge of the Broken Coast are: [Show/Hide]This list was last updated: 2021.02 (Edit)
Warcasters
- All Cryx warcasters
Warjacks
- All non-character Cryx warjacks
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Units
- Cephalyx Mind Slaver & Drudges (★)
- Cephalyx Overlords (★)
- The Devil's Shadow Mutineers (★)
Solos
- Aiakos, Scourge of the Meredius ('Junior Warcaster')
- Death Archon (★)
- Doctor Stygius (Warcaster Attachment) (★)
- Satyxis Blood Priestess (Warcaster Attachment)
- Warwitch Initiate Deneghra ('Junior Warcaster')
Mercenaries
- Up to one solo
- Up to one unit
Here's some examples of the model aesthetic for this theme
The Ghost Fleet
The Ghost Fleet is all about zombie pirates and ghost pirates. It is very recursive (lots of zombies regenerate every turn).
The models allowed in The Ghost Fleet are: [Show/Hide]This list was last updated: 2017.09 (Edit)
Warcasters
- All Cryx warcasters
Warjacks
- All non-character Cryx warjacks
- Other character warjacks can be taken, but only if they have a bond and they're in their bonded model's battlegroup.
Battle Engines
Solos
Units
Mercenaries
- Up to one solo
- Up to one unit
Here's some examples of the model aesthetic for this theme
Warcasters
Agathia1 | Bane Witch Agathia |
Aiakos1 | Refer to Cryx solos, below |
Aiakos2 | Captain Aiakos |
Asphyxious1 | Iron Lich Asphyxious |
Asphyxious2 | Lich Lord Asphyxious |
Asphyxious3 | Asphyxious the Hellbringer & Vociferon |
Asphyxious4 | Refer to units, below |
Coven1 | Witch Coven of Garlghast & the Egregore |
Deneghra0 | Refer to Cryx solos, below |
Deneghra1 | Warwitch Deneghra |
Deneghra2 | Wraith Witch Deneghra |
Deneghra3 | Deneghra, the Soul Weaver |
Goreshade1 | Goreshade the Bastard & Deathwalker |
Goreshade2 | Goreshade the Cursed |
Goreshade3 | Goreshade, Lord of Ruin |
Goreshade4 | Refer to Retribution warcasters |
Jezraell -1 (aka Haley -1) | Warwitch Jezraell(Not tournament legal) |
Mortenebra1 | Master Necrotech Mortenebra & Deryliss |
Mortenebra2 | Mortenebra, Numen of Necrogenesis |
Rahera1 | Captain Rahera, Terror of the Wailing Sea (Partisan) |
Scaverous1 | Lord Exhumator Scaverous |
Skarre1 | Pirate Queen Skarre |
Skarre2 | Skarre, Queen of the Broken Coast |
Skarre3 | Skarre, Admiral of the Black Fleet |
Sturgis1 | Refer to Cygnar warcasters |
Sturgis2 | Sturgis the Corrupted |
Terminus1 | Lich Lord Terminus |
Venethrax1 | Lich Lord Venethrax |
Warjacks
- Light
- Cankerworm (Bonded with Asphyxious)
- Heavy
- Barathrum (Bonded with Terminus)
- Deathjack (Bonded with no one)
- Erebus (Bonded with Scaverous)
- Kharybdis (Bonded with Aiakos)
- Malice (Bonded with no one)
- Nightmare (Bonded with Deneghra)
- Colossal
Battle Engines
Units
- Asphyxious4: Asphyxious the Sanctified (Partisan 'Junior Warcaster')
- (Asphyxious1 to 3 are warcasters, above)
- Bane Knights
- CA - Officer
- Bane Warriors
- CA - Officer & Standard
- Bile Thralls
- CA - Skarlock Commander
- Bloodgorgers
- CA - Jussika Bloodtongue
- Blighted Trollkin Marauders
- CA - Jussika Bloodtongue
- Cephalyx Mind Slaver & Drudges (Partisan)
- Cephalyx Overlords (Partisan)
- Mechanithralls
- WA - Brute Thrall
- CA - Skarlock Commander
- Revenant Crew of the Atramentous
- WA - Rifleman
- Satyxis Blood Witches
- CA - Blood Hag
- Satyxis Raiders
- CA - Sea Witch
- Scharde Pirates
- CA - Officer
- The Devil's Shadows Mutineers (Partisan)
- The Withershadow Combine (Warcaster Attachment)
Solos
- Aiakos1: Aiakos, Scourge of the Meredius ('Junior Warcaster')
- Aiakos2: Refer to warcasters, above
- Deneghra0: Warwitch Initiate Deneghra ('Junior Warcaster')
- Denegrha1 to 3: Refer to warcasters, above
- Doctor Stygius (Partisan. Warcaster Attachment)
- Iron Lich Overseer ('Jack Marshal)
- Satyxis Blood Priestess (Warcaster Attachment)
- Skarlock Thrall (Warcaster Attachment)
Refer to Who works for Whom and/or Category: Cryx Mercenary
Just before the launch of the mk3 ruleset, the game developers did a series of Insider articles about what they saw as each Faction's 'Core Identity'. Although it's a little dated now, it is still an interesting insight to how they view Cryx 2016.04 Cryx Preview.
Ever since the Tampa Bay Buccaneers’ last loss of the season – back in Week 12 against the Kansas City Chiefs, who they will face in Super Bowl LV – the entire football world has tried to piece together how Bruce Arians and Byron Leftwich fixed their offensive woes. After being left dead and buried at 7-5, Tampa Bay has won seven-straight games and is on the cusp of being the first team to take the field for a Super Bowl on their home turf.
Was it the play-action passing game? Pre-snap movement? Incorporating horizontal passing concepts like Mesh? Sure, those helped. But in reviewing their offense since the bye week something else stands out: Their success in the vertical passing game, often on single-receiver concepts.
Here’s why Tom Brady and the slot vertical could be critical for the Buccaneers in Super Bowl LV.
At the outset, it should be pointed out that this kind of route is something that Brady has exceled at throwing over the course of his career. It does not take long to find examples of him dropping in this pass while still in New England. Take this throw, from a regular season win over the Kansas City Chiefs back in 2018:
Tight end Rob Gronkowski releases downfield from his alignment as the middle receiver in a trips formation. He gets a step on the man coverage and Brady freezes the safety in the middle of the field, before dropping in a dime to set up the game-winning field goal.
These two connected on a very similar route in Tampa Bay’s late-season win over the Detroit Lions:
This play also illustrates the ability of Brady to make this throw. Once more he combines the ability to freeze the middle-field safety – and this is the kind of manipulation that matters – with the touch to get this over the trailing defender and into the arms of his targets.
Another component of running these vertical routes from the slot, or a condensed alignment, is that it gives both Brady and his target space to work with. Brady can throw the receiver to space towards the boundary and/or the receiver himself can work away from an inside-leveraged defender to create separation artificially, and the QB has the touch to drop in the perfect throw.
This concept showed up early in the NFC Championship game. First there was this connection between Brady and Mike Evans on a fade route out of the slot:
And then the Buccaneers opened the scoring with a similar design, with Evans working towards the back corner of the end zone out of a slot alignment:
Both plays illustrate the elements already discussed. The receiver works out of the inside alignment and takes advantage of both the leverage of the defender and the extra real estate towards the boundary, while Brady freezes the safety in the middle of the field and drops in a throw over the positioning of the nearest defender.
Of course, there are ways to make this throw even easier. Take this touchdown from Brady to Chris Godwin back in Week 17 against the Atlanta Falcons:
Pre-snap motion from Godwin – another of the post-bye adjustments by the Buccaneers – lets Brady know that the Falcons are in man coverage, and that Godwin is being covered by a linebacker. Tampa Bay uses play-action on this snap, and a two-receiver combination where Evans runs a deep curl route and Godwin’s wheel route takes him behind Evans.
Brady’s read here is pretty easy, but he will also pay attention to how the man coverage defender handles the rub that gets creates by Evans’ curl route. If the linebacker tries to go over the top of this, then Brady will throw this to the back shoulder of Godwin. But if the linebacker tries to come underneath the rub from Evans, then Brady will lead Godwin by throwing this over the top. The linebacker comes under, and Brady throws this downfield.
Oh and by the way, the name for this combination, at least in the New England Patriots’ playbook? Wasp. Meaning that the Kansas City Chiefs are not the only team that might have that term in the playbook for Super Bowl LV.
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Speaking of the Chiefs, you might be wondering how any of this might be applicable to Sunday night. Well, there were some vertical routes from inside alignments that the Buccaneers hit on in the regular season meeting between these two teams, including one to Godwin and another to Gronkowski. But this play stands out:
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This is a 4th-and-three from late in the game, with the Buccaneers trailing by 17. Kansas City has their 3-1-7 defense in the game – Doug Farrar and I will have more on sub packages this week in advance of Super Bowl LV – and Evans runs a wheel route from a condensed alignment along the right sideline. Again, the elements previously discussed are in play. Evans takes advantage of leverage and extra space while Brady freezes the safeties with his eyes before flashing his field of vision to Evans late in the down, and he drops in a perfect throw.
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As Super Bowl LV unfolds see if the Buccaneers continue this trend by attacking downfield in the passing game out of tighter alignments. And who knows? Maybe we will have a big “Wasp” moment for the second-straight year in the big game.